Can You Hit The Animals In Hot Shots Golf
Hot Shots Golf is an sports golfing game series initially adult by Camelot Software Planning, who would subsequently exist responsible for developing the Mario Golf serial, and later past Clap Hanz first with the second game onward. Known as Everybody'south Golf in Europe and Japan, this Sony-published arcade-style golf game serial has been around since 1997, and is a popular championship on the PSP. In dissimilarity to the realistic PGA Golf series from Electronic Arts, the Hot Shots/Everybody's series is known for its cartoony characters and pick-upward-and-play gameplay, with a wildly varying art style.
Main games:
- Hot Shots Golf (Minna no Golf/Everybody'due south Golf) (PlayStation, 1997)
- Hot Shots Golf 2 (Minna no Golf 2/Everybody's Golf 2) (PlayStation, 1999)
- Hot Shots Golf 3 (Minna no Golf 3/Everybody'south Golf iii) (PS2, 2001)
- Hot Shots Golf Fore! (Minna no Golf four/Everybody's Golf 4) (PS2, 2003)
- Hot Shots Golf: Open up Tee (Minna no Golf Portable/Everybody's Golf Portable) (PSP, 2004)
- Hot Shots Golf game: Out of Premises (Minna no Golf five/Everybody's Golf v) (PS3, 2007)
- Hot Shots Golf: Open Tee 2 (Minna no Golf Portable 2/Everybody'due south Golf Portable ii) (PSP, 2007)
- Hot Shots Golf: World Invitational (Minna no Golf game half-dozen/Everybody'due south Golf 6) (PS Vita/PS3, 2011)
- Everybody's Golf game (PS4, 2017)
- Everybody's Golf VR (PSVR, 2019)
Spinoff games:
- Hot Shots Tennis (Minna no Tennis/Everybody'due south Lawn tennis) (PS2, 2007)
- Hot Shots Tennis: Get a Grip (Minna no Lawn tennis Portable/Everybody's Tennis Portable) (PSP)
- Hot Shots Shorties (Minna no Sukkiri/Everybody's Stress Buster) (PSP, 2009)
This game serial provides examples of:
- Agreeable Injuries: Raising a grapheme'due south analogousness by playing equally them enough in World Invitational unlocks more Birdie animations for them, many of which involve the characters suffering from these.
- And Your Reward Is Clothes: A lot of the rewards for beating tournaments, raising affinity levels with certain golfers and items in the in-game stores are extra colors and outfits for your golfers and caddies. Taken to its Logical Extreme in Everybody's Golf on the PS4, where defeating characters in VS style literally unlocks their habiliment for you lot to employ in the game'south grapheme creator, including their personality types.
- Anti-Frustration Features: The '3 Pes Gimme...' mechanic automatically puts the ball into the hole for you if yous're one stroke higher up par or worse and get within three feet of the hole.
- Anvil on Head: Pete, strangely, has a weight drop square onto his head equally a Birdie animation in three. Talk about a buzzkill...
- Art Evolution: The first two games were released for the PlayStation, so technical restraints prohibited full 3D models from being used. Instead, the graphic symbol models were fabricated à la Ass Kong Country, giving them a 3D-ish, spritey look. The first game was more anime styled, just the players were obviously adults. Interestingly, the second game was more than influenced by Western Blitheness (but look at Mel) in the W, with had a more than varied bandage, but retained the anime-styled characters from the kickoff game in Japan (although the Japanese characters were unlockable bonus characters in the Western version). The third and fourth games were released on the PS2, and kept the Western mode while benefitting from the more than powerful engineering science. All the same, when the series hit the PSP with Open Tee!, an animesque style took over and all the characters turned into children.
- Canada, Eh?: Zig-zagged. Max's biography from World Invitational states that he'southward from Canada, which isn't overtly apparent simply from his Family unit Human appearance. And then you lot get to the colour variations of his alternate costume, a superhero outfit, and notice out that one of them is pretty blatantly color-themed effectually the Canadian flag, prominent maple foliage symbol included.
- Character Customization:
- A major selling point of Everybody's Golf PS4 to truly make information technology, well, "Everybody's Golf". Plain there'southward even a large community defended to making anime characters with information technology.
- Open up Tee 1 and 2 for the PSP as well featured an all-encompassing amount of outfit customization and unlockable clothes, gear and accessories.
- Chuck Cunningham Syndrome: After being on the box fine art and featured prominently as the Series Mascot in games 2 through 4, Mel vanishes without a trace from the series. Most of this is due to his Japanese counterpart, Suzuki, crossing over to the Western games.
- *Cleft!* "Oh, My Back!": Toni's normal Birdie pose in FORE! has him twisting and stretching his shoulders. His alternative Birdie pose has him attempt this and pull a back muscle, causing him to stiffen up and autumn flat on the ground.
- Crutch Character: Or Crutch Clubs, rather - almost of the games take a pink 'Beginner' society gear up that requires ii button presses instead of iii, removing the 'perfect bear on zone' and allowing yous to focus solely on setting the power of your shots. The tradeoff, notwithstanding, is that these clubs don't striking very far at all - for most cases, y'all'd be lucky if the graphic symbol you lot're using breaks a 200-yard drive, which even the easier characters using normal clubs can achieve with ease, and you besides lose access to Super Spin shots. For some of the later courses, this altitude penalisation makes information technology very difficult to reach the green in regulation and accomplish lower scores, eventually necessitating the player to practice and get better at the 3-push swing.
- Cultural Translation: Up to and including the 4th game, at that place existed entirely different character rosters betwixt the Japanese and PAL/NTSC versions. Outset with Out of Bounds, this trend was axed, resulting in many previously Japan-exclusive characters condign overseas mainstays also, such every bit Gloria and Suzuki.
- Denser and Wackier: FORE! is this in spades. As noted in a behind-the-scenes snippet in a PS2 demo disc, when localizing the game in English, the developers, admittedly, didn't want to bother with a one-to-one translation from Japanese. The voice actors were given loose scripts, shown animations for all the characters and pretty much left to ad-lib a good majority of the dialogue, which is probably why a good chunk of information technology makes little to no sense even in context.
- Defeat Means Playable: Prominent in before titles via 'VS Mode,' a serial of Match Play rounds with AI characters.
- Demoted to Extra:
- Mel briefly went through this when the serial went 3D, equally he became a caddy in the third game. In the fourth game, due to popular demand he was Promoted to Playable once again, although he disappeared from the serial after that.
- Stacey went from being a playable golfer in 3 to becoming the in-game shop clerk in FORE!
- Developers' Foresight: The entry for the PS4 includes "tornado cups", which makes the holes suck the ball in when it gets close. If you putt the brawl but right, it tin can enter a stable orbit effectually the hole. In one case the game figures out this has happened, information technology'll just end the ball dead eventually to prevent a softlock.
- Difficult, just Awesome: The Rising, Homing and Screw shots from FORE! onward. All of them require making contact with the pin, but they look insanely absurd and pulling them off all merely guarantees a chip-in.
- Double Unlock: Many of the games are chock full of items that become available for buy in the in-game points store, or every bit a roulette spin at the terminate of a round that rewards you with items randomly. World Invitational, however, goes Upwardly to Eleven with this, and many accept criticized the game for its Fake Longevity as a result. To wit:
- Every single item in the game has to be purchased from the shop afterward it's unlocked, including courses, player characters, alternating colors, bonus costumes, extra outfit slots, club sets and golf balls. In previous games, the shop generally simply held extra items such as alternate costumes and extra caddies, courses were unlocked but past winning tournaments on them in single-player, and characters and extra outfits were automatically unlocked by beating them in VS way. Club sets and golf game balls can also be upgraded several times, with the cost going upwards dramatically with each buy.
- On the field of study of caddies, they cannot be bought straight from the store or unlocked in regular play - they're locked behind purchasing courses in the store. While caddies don't actually appear on the course in this game, this is notwithstanding an unnecessarily-convoluted and ill-explained step.
- Later finishing the 'Gold' rank tournaments and defeating Pandora in the single-player Challenge mode, not only are the 'Platinum' tournaments unlocked, hiding yet another graphic symbol to exist unlocked note Izzak, just all of the previously-hidden 'Crown' challenges are at present visible as are the VS character rematches for their alternate outfits, which non simply require these crowns to unlock, but also have to be purchased in the shop after beating them. This all wouldn't be so big an issue, simply even after completing enough rounds to unlock near everything, y'all're still plenty of points shy of beingness able to buy everything in the shop, making replaying the same tournaments over and over over again mandatory for 100% Completion. Agh!
- Drop the Hammer: The 100-Ton Hammer club fix in three and FORE! replaces the driver with a comically-oversized drawing hammer.
- Everything's Better with Samurai: FORE! features Sam, a samurai golfer.
- Fantasy Kitchen Sink: A few courses across the serial count, but the most fitting is Mean solar day Dream G.C. from FORE! , with some holes featuring tons of historical landmarks every bit obstacles and set dressing, such equally Stonehenge, the Leaning Tower of Pisa and the Eiffel Belfry, whereas other holes feature futuristic skyscrapers, urban bridges, racetracks, medieval castles and even giant swords planted into the ground.
- Angling Minigame: You can unlock one in Everybody'south Golf on PS4 by defeating a certain VS grapheme. Each course has a couple different angling holes with different species, and catching fish earns you some in-game currency.
- Funny Creature: Regis and his Japanese counterpart Doggy in FORE!, both of whom are humanoid dogs.
- Gratuitous Ninja: Misaki in FORE! certainly qualifies, although her primary outfit goes sort of half-and-half with ninja gear and golf attire rather than the overtly-stereotypical ninja-yoroi appearance seen in most media.
- Groin Assault: In Globe Invitational, Yamato's default Birdie animation is him cockily tossing one of his irons into the air, catching it and striking a pose. One of his alternate Baboon animations has him attempting the same... but to miss the catch, upon which it bounces off the footing and strikes him square in the man-parts. Another alternate blitheness serves every bit a Near-Miss Groin Attack where he dodges information technology merely in time.
- Invitee Fighter:
- The second game featured Gex, Sugariness Tooth and Sir Daniel Fortesque.
- The fourth game had Ratchet with Clank as his caddie and Jak with Daxter as his caddie. The Pipo Monkey from Ape Escape too shows up as a caddie in the European and Japanese version of the fourth game.
- Out of Bounds featured Kratos and Sackboy.
- Hot Shots Golf game with Toro featured Toro Inoue, the Sony of Nihon mascot. He would also somewhen exist added to Out of Bounds and World Invitational as a DLC grapheme.
- The sixth game, alongside the aforementioned return of Toro, featured his black cat neighbor Kuro. It likewise features Kat with Dusty making appearances around her, Kazuma Kiryu and Pac-Man, although they are all paid DLC this time around, and the latter ii are Regional Bonuses exclusive to the Japanese version of the game. Existent-life professional golfer Shingo Katayama was also available as a limited-fourth dimension exclusive bonus character.
- Subconscious Depths: Despite the cartoonish veneer, the series has garnered disquisitional praise during its lifespan due to its rock-solid golf physics, managing to largely avert becoming a Baroque and Improbable Golf.
- Improbable Sports Skills: There are a couple of crazy advanced maneuvers that expert players can pull off, such as 'Super Backspin' scrap shots that cause the ball to grab fire and all of a sudden jut backwards later landing, or 'Rising Shots' that cause the ball to stop dead upon hitting the pole, then suddenly blast off up and land dorsum in.
- Loads and Loads of Characters: Much like Mario Golf, the series is known for introducing a large roster of brand-new characters with each installment, too as a few cameo characters from other Sony titles kickoff with ii. Everybody'south Golf on PS4 subverts this slightly, as all the in-game characters you face in the story are designed using the game's graphic symbol creation suite, limiting their animations and personalities quite a bit more than than previous titles.
- Lovable Nerd: Hubert in 3 and FORE!, complete with nasally vocalization, delicate physique and extravagantly-verbose voice lines virtually his bedtime curfew.
- Marketplace-Based Championship: "Hot Shots Golf game" in the United states, "Everybody'south Golf" in Japan and Europe. Eventually averted as of the PS4 release every bit it is at present called "Everybody's Golf" in all regions.
- Mini-Golf Episode: A few of the games naturally feature putter-simply Mini-Golf game courses equally minigames.
- Mission-Pack Sequel: FORE! is most definitely this to the third game. Not much was changed about the core game mechanics, a majority of the tertiary game's roster returned (one grapheme'south animations, Jonnie'south, were carried over almost ane-to-ane and given to a new graphic symbol with similar proportions named Alan) equally well every bit several caddies (ii of whom, Mel and Hubert, were Promoted to Playable) and almost every full course, on top of ballooning the roster to xx four characters, reintroducing guest characters in the form of Ratchet and Jak, with Clank and Daxter appearing as selectable caddies, and upping the course count to a whopping fifteen to the tertiary game's six. While it'south still remembered fondly, the spring in quality from the third game was much less immense than going from 2 to three, which received rave reviews for its innovations to the series.
- My Instincts Are Showing: Regis from FORE!, an anthropomorphic dog, speaks fluent English and more often than not acts dignified, but he's not beneath barking, growling and, as seen in his alternate Baboon pose, chewing on bones.
- Nostalgia Level: Quite a few, most prominently in the PS3 era and across.
- Mt. Sakura C.C., the first form from 3, reappears in both FORE! and Globe Invitational as i of the default unlocked courses. Northern Fox C.C., another early-game grade from FORE!, showed up equally a DLC course for World Invitational.
- Green Country Club and Batala Country Guild, the starting courses from the get-go and second Hot Shots Golf games, were added every bit DLC courses to Everybody's Golf on PS4.
- Palmtree Panic: Many courses accept elements of this, but Aloha Beach Resort in three and FORE! and Kanaloa Beach in Everybody's Golf game are courses themed entirely around this.
- Pom-Pom Girl: FORE! features Phoebe, a golfing cheerleader with all of the stereotypical dialogue that applies, complete with No Indoor Voice.
- Pop Quiz: Professor Koenji's quizzes in Everybody'due south Golf on PS4, which rewards yous for answering questions around miscellaneous golf game trivia.
- Powerful, but Inaccurate: Mostly, the farther a grapheme tin can striking the brawl, the more difficult it is to striking the 'affect' zone and forestall hooking or slicing a shot. Many characters that can drive the ball nearly 300 yards necessitate perfect touch on to prevent this, as they don't have 'pinkish impact zones' note The 'grace' range that generally maintains your shot's accurateness (by how much is dependent on your character's 'Control' stat) even if you don't hitting perfect impact, usually appearing on the right side of the shot bar as a pink line and they generally take terrible control.
- Prehistoria: Dino Park Chiliad.C. in Open Tee ane and ii, and Golfasaurus-Male monarch B.C.C. in Out of Bounds.
- Promoted to Playable: Hubert was initially a selectable caddy in Hot Shots Golf 3 before becoming a selectable golfer in the quaternary game. Mel was too given this treatment, although he was previously playable in Hot Shots Golf 2, meaning he was Demoted to Extra, and then promoted over again.
- Robot Athlete: The final opponent in FORE!, Z, is a golfing robot.
- The Rock Star: Earth Invitational has Stuart, a Scottish guitar player.
- Sequel Non-Entity: Suzuki's bio in Everybody'due south Golf on PS4 Manus Waves his absence from World Invitational, stating he was besides busy setting upwardly Golf Isle to participate.
- Series Mascot: Suzuki in Nippon, and Mel for Western audiences up until the fourth game. Beginning with Out of Bounds, Suzuki was introduced to Western releases and has been a series staple since, serving a more than prominent part in Everybody'south Golf on PS4.
- Sprite/Polygon Mix: The first two games on the Playstation ane used sprites for the player characters and the ball, with the environments rendered in 3D.
- Surfer Dude: FORE! features Brad, a Totally Radical surfer guy. He also has inexplicable magic powers, for some reason.
- Temporary Online Content: Everybody'south Golf on PS4 shuts down online services on September 30, 2022, causing two trophies and the Platinum trophy to become permanently missable.
- Tsundere:
- A few golfers throughout the series fit this trope, but Erika from World Invitational fits this personality to a tee. This is best shown when she achieves a Birdie, where she presumptuously states 'That was nothing special' before turning around and quietly jubilant.
- With the 'Grump' personality blazon in Everybody's Golf on PS4, you can make your own Tsundere golfer.
- Unexpectedly Realistic Gameplay: Despite a well-earned reputation for pick-up-and-play accessibility and presence of beginner-friendly settings, you lot accept a surprising corporeality of control over your due south/hot, the game'due south physics are consistent and fairly realistic, and the games include quite a lot of correctly-used golf game rules and parlance that are invoked when yous might not look it (for instance, if you lot botch a shot, the game can tell if you lot're close plenty to a man-made obstruction to invoke a relevant rule that exists in real golf game, automatically offering a drib with no punishment).
- Victory Pose: Unlike ones depending on whether your character scores a Par, Birdie or an Eagle or better. Inverted besides, with lose poses when you lot get a Bogey or worse. Conditions can too vary them; in Open Tee, a character celebrating with a parasol will get blown dorsum to the ground if she opens it on a windy hole.
- Weird Crossover: The PS4 game had a crossover effect with Final Fantasy, featuring a Terminal Fantasy tournament that gave abroad Final Fantasy-themed article of clothing and a golf cart. There's also DLC to replace your golf game cart with a Chocobo.
- You No Take Candle: Sam/Musashi, the samurai character from Everybody's Golf game 4/Hot Shots Golf game FORE!, speaks in cleaved English in the NSTC and PAL versions of the game. It's Played for Laughs, only it's quite a baffling management to take the character, since other Japanese characters, similar Misaki/Sakura, and Kaz, speak fluent English language albeit with an accent, equally well as Spike (Whose country of nascency is Japan), in Hot Shots Golf three who speaks English language with no emphasis.
Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/HotShotsGolf
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